Quadernii delivers top-notch computer graphics. We undertake a wide range of projects. We're affordable and flexible. We do 3D modeling, compositing, 3D Visualization, Character design and rigging, and much more.
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The communication between users, business and development people is a very key to any product's success. Quadernii can help to summarize this information and bring all people to a common understanding.
Ravihara was invited by Autodesk Media & Entertainment to do a Masterclass. Watch it right here
I wrote a first Cinema 4D blog post on how accessing and creating Ngons using the C++ SDK. It is posted on the Cinema 4D programming blog. Enjoy.
The 3ds Max SDK is an inherent part of 3ds Max's core. Most components shipping today in max are plugins in their own rights. We could say the the max development team is eating its own dog food and that would insinuate that the SDK is rock solid and well tested. True... Mostly.